To hear how some educators teach their students about dance and dance performance, visit the TEDxWyoming talk, “Dance: Dancing for the Whole Classroom.”
This blog will contain links to articles about different topics relating to the field known as virtual reality. Many of these articles are written by well-known experts in the field and can act as excellent introduction to the subject of virtual reality.
This blog will mainly focus on the basics of virtual reality. While you can read about much more technical detail in the Wikipedia article on VR, you will find this section more comprehensive.
A great place to start is the VR Wiki . If you want more information on virtual reality or want to learn from others in the VR field, you can join VR’s forums on Facebook .
For the purpose of this article, we’ll talk about how you can use the Oculus Rift (or any other VR device) to play a game or movies in 3D space. We’ll also discuss how you can create some fun scenes using the built-in tools built into the Oculus Rift, and how you can create a 3D game using Unity, Game Maker, and Unity3D.
If you’re still interested in Virtual Reality (VR), it’s probably best that you go read the Wikipedia article. A lot of the information below will make more sense if you read that one first. Here is a rough overview of what VR is. The next two sections will cover some general information on the hardware, games, and software components of a virtual reality (VR) headset:
3D Graphics
3D graphics refers to the process of rendering pictures or images into 3D space. In the beginning, the computer graphics used the 3D graphics processor (or GPU) on your CPU. Over time, the hardware became faster and you could render more imagery within a reasonable amount of time. Today, many PC games render with high-performance graphics chips including:

GeForce GT 620 for 3D desktop graphics:
GeForce GT 750, GTX 720, GT 750M, GT 745M for 3D mobile graphics:
For more information on graphics card and video card architecture, check out This article on GPU architecture is very comprehensive and will walk you through the basics of GPU hardware and its capabilities.
3D Rendering (3D graphics) has evolved so much in the last several years that any computer science graduate can learn a basic understanding of the basics of 3D graphics and 3D software
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